Airship travel

For as many varieties of sea ships, there are at least as many varieties of airships; there are small-crew skiffs for quick transport; large and narrow clippers, used as passenger vessels for trans-continental flight or as warships; bulkier schooners used to carry cargo; and the garish Quetzal, with several segmented compartments for cargo or passengers, and a long, articulated tail for quick maneuvering. The cheapest and least-reliable airships run in the 10,000 GP range, with top-end models fetching up to 300,000 GP. Airships can be purchased in most cities with airship technology, though the highest quality ships come from Sol’s shipyard.

Even with the proliferation of airship technology, it is not a simple procedure to charter a ship, and most businesspeople of any standing keep their own ship and crew as both a means of quick transportation and as a sign of station. However, to one not fortunate enough to have access to his or her own personal ship, ships can be chartered at the docks of nearly any city, and passenger lines run daily between Sol, The Crossing, Tempest Stronghold, and the fortress cities of the Sickle Ridges at the cost of 50 GP a ticket. Less-frequent passenger lines can be found to Forgewright and Hammerston for 75 GP a ticket, but since these Dwarf cities exist below Mistline, the call for transport to and from these cities is low in the human settlements.

Personally chartered flights are negotiated with the captain of the ship in question, but expect to pay around 100 GP per passenger for an above-Mistline flight and up to 200 GP per passenger for any flight that nears or drops below Mistline, especially if additional crew needs to be taken on to replace any Mist-sensitive.

Airship travel

Mists of Ærth wileyotis