Mists of Ærth

The Story So Far!

So, in lieu of prosing the hell out of the things other people did, I’m going to drop a brief synopsis and then try to do something similar each session.

Session 1 – Airship from the Crossing to Tempest

  • Attempted hijacking of the Sol’s Glory airship by Orc forces.
  • Said Orc forces were fought and repelled, though the ship suffered some damage in the process.
    • Kalmuth modified the ship’s controls and interaction with Ærthmote technology to improve its speed.
  • The three individuals responsible for fending off the attack (GUESS WHO THEY WERE) delivered the ship to the Tempest Air Fleet under Marshall West.

Session 2 – Another Job for West in Tempest

  • Marshall West entreated the ad hoc group to investigate a sinkhole north of the city and collapse it using a provided explosive device.
  • After fighting a large number of Draconids in and around the sinkhole, the group placed the device and successfully collapsed that particular cave system.

Session 3 – Tempest to Sol to Gorn

  • Quinn, at the behest of the Homecoming Bureau, took a job that would expose him to Mist—in this case, a job with the Mountain trading house involving an heirloom lost in one of the towers of Gorn.
  • The collected group traveled to Sol to directly accept the charge, then to Gorn on the Bureau-provided airship, the Myriad.
  • On the flight, the airship passed near a vortex of Mist rising high above Mistline. When the ship approached it slowly, it seemed to pull them in.
  • In Gorn, the group encountered several magical and mechanical traps, as well as unfriendly “wildlife” (a Gelatinous Cube), ultimately retrieving the heirloom brooch.

Session 4 – More Gorn

  • Investigating the tower further, the group (henceforth potentially known as “the gang”) enabled the tower’s lift system.
  • While taking the lift to the ground floor, Quinn recognized his family’s sigil and the gang decided to investigate the Erlend family holdings.
  • After being attacked by magic paper and a rust monster (which fled into the lift shaft), the gang found the secret entrance to Maxwell Erlend’s lab and study as well as a hidden journal.
  • In the lab, Maxwell’s body (or skeleton) was found slumped over a desk, with an assassin’s dagger at his feet. When Kalmuth disturbed the corpse, a wight attacked (along with several sentry elementals).

Session 5 – Return to Tempest

  • Leaving Gorn, the gang passed the same vortex of Mist, now a little closer to the continent.
  • Stopping on Sol to deliver the heirloom, Kalmuth found out that the sole remaining member of House Karra lives in Tollund.
    • The current plan is to deliver a “liberated” Karra family portrait and sell some other portraits pilfered from Gorn.
  • Returned to Tempest, where Quinn established a working relationship between the Bureau and Kalmuth and Tragath.
    • Kalmuth will get some laboratory space in exchange for the schematics of his modifications to Sol’s Glory and the P.S.C.L.
    • Quinn handed Maxwell’s journal to Inspector Larath (of the Bureau) due to some information it contained regarding the Mist.
  • The gang rented a three-bedroom suite at The Laughing Moon, Tempest’s highest-class inn.
    • That night, Quinn was attacked by an assassin, whose dagger bore the same insignia as the one found at the feet of his great grandfather (Maxwell), presumably left there nearly a century ago.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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